I will not be covering how to fix these in this guide. Most of the time, they do, but there are some that do not work well without further work done to them. Villa realized that the stability and financial assets those two. One more thing, I make no guarantee that your extracted models/assets will work perfectly in SFM. Finally, the beleaguered filmmaker growled, How would I feel to be a partner to a. I WILL NOT risk a permanent ban of my Steam account just so you can ‘cut corners’ and try to get something for nothing.īuy the game and do it yourself, it’s not hard. Please, DO NOT ask me to port these assets for you because you do not own the game.
Some maps work while others don’t, and there are dozens of reasons why this is, and I will not even try to explain them all here. 1 The Painful Truth 1 2 The Stories Season 4 3 List of The Stories episodes Explore Wikis Universal Conquest Wiki. bsp format, they should work in SFM, but there are no guarantees. 3.1 The Stories 3.2 Forgotten Events 3.3 Abes119 3.4 Blaze 3.5 Old Memories 3.6 Maty Recret 3.7 The Old Times. bsp files that you want to use.ĭepending on how the maps are stored, they can be aquired along with the assets and at the same time. Just look for the ‘maps’ folder and copy what ever. Maps can also be extracted using this guide, but usually do not need to be extracted with GCFScape. This tutorial covers models, props and assorted assets. You must own these games and have them installed for this tutorial… I decided the easiest and best way to do this was a video tutorial, that way you can follow along as I walk you through how this is done. There isn’t a huge change to the old way, but there are changes that are important as some of the “old ways” are causing more problems than they are fixing, so here we go… A Little Info…
#Source filmmaker assets site update#
In this guide, I will update the techniques used to extract assets from Source games like, CSGO, Black Mesa, Half-Life, Half-Life 2 (and the Episodes), etc. I decided to do this guide to fill a rather large gap in the way things used to be done versus how they can be done today.
In this guide, I will show you how to get nearly ANY Source Engine asset into Source Filmmaker using current, updated techniques.I’m doing this to update most of the old and outdated guides that show the “old way” of porting Source Engine assets to SFM.